Does not count as being destroyed.īarricade: Ability triggers if the unit has Armor.īerserk (x): Triggers ability whenever the unit's base power is equal to or less than x points.īlood Moon: At the start of the owner's turn, give a random unit in this row Bleeding (2). The exception would be mirror matches or when your opponent is NG and you spawn a card which happens to be in your opponent's starting deck as well.īanish(ed): Card is entirely removed from the game. Imperial Diplomacy and Bribery are Tactics you can use to ensure (mostly) that Assimilate procs, since the cards created by these tactics are from the opponent's faction. The starting deck means the deck you are using The starting deck does not refer to the deck you receive on joining The owner can manually reveal itĪrmor: When a card with armor receives damages, it will lose armor points before losing health points.Īssimilate (x): The unit is boosted by x (default 1) if the player uses a card that is not in their starting deck. You can right-click any card in-game to have detailed descriptions of those keywords.Īdrenaline: Trigger this ability if you have specified number or fewer cards in your hand.Īmbush: These cards are played face down and will be TA: Tactical Advantage, name of the default Stratagem RnR: Ragh nar Roog (Neutral Card, Row effect). PFI: Poor Fucking Infantry (Northern Realms card) (x)p: Can either refers to points or provisions. MoO: Merchants of Ofir, name of the fourth expansion META: Most Efficient Tactic Available - Usually refers to current best deck IJ: Iron Judgment, name of the third expansion G:Yrden, G:Aard, G:Igni, G:Axxi, G:Quen: Refers to the Geralt cards There's a lot to design some cards that may not be listedĬC: Crimson Curse, name of the first expansion While browsing the subreddit, you may encounter some people usingĪbbreviation. Witcher Trio: Eskel, Lambert and Vesemir cards or Letho, Auckes and Serrit cards. Units: Cards with points (Power value) on them, they contribute to increasing your score. A turn is considered "played" when you play a card from Turn: A turn starts when your opponent has decided toĮnd his turn. Used to get Card Advantage or to force the opponent to pass early. Tempo (strategy): In Gwent, the concept of tempo is toīe able to put a lot of points on the board with very few plays. Swarm (strategy): Swarm decks want to put as many units as possible one the board and use row or board effects to boost them all. Stratagem: Card available for the player who start the game. They often have sub-categories such as Tactic, Specials: These cards can affect other cards but do not Seasonal (Gamemode): Special gamemode with special rules. On round start, each player draw 3 cards. Round: A game of Gwent ends when someone wins 2 rounds.Ī round ends when both players have decided to pass or when they have Reward Point: Currency you can use in the Reward Book. Reset: Restore a unit to its base power (boost if damaged, damage if boosted). Now refers to triggering a card's described effects, such as Intimidate, Assimilate, Harmony, Thrive, etc. Proc(cing): Originally the acronym for 'Programmed Random Occurrence'.
Decks have a maximum total value of 150 (plus a Provisions: This is the cost of a card you have to pay When you pass, you can no longer play during the round. Pass: This action is possible when you don't play a card and don't use any abilities.
Or: Destroying a card in your collection to Mill: Strategy where you are trying to empty opponent'sĭeck to get card advantage. (Meteorite) Powder: Currency used to turn normal cards into premium cards. You can only use one copy of each in your decks. Gold card: card with epic or legendary rarity, and a gold border. Without using one, potentially granting you Card Advantage.Įngines: Cards which are able to generate points over time. This is used in round 2 to force the opponent to play a card You can use a maximum of two copies of a bronze cards in your decks.Ĭard Advantage (CA): When you have more cards in hand than your opponent, it's called card advantage.Ĭontrol (strategy): Strategy where the objective is to remove or lock opponent's card to prevent him from using a bigger combo.Ĭontrol (as in card descriptions): A card is "controlled" when it is present on your side of the board.ĭraw: Move the card on top of your deck to your hand.ĭry Pass: A dry pass is when you pass without playingĪny unit. Often used in round 2.īronze cards: Cards with Common or Rare rarity, and a bronze border.
They cannot be damaged by regular cards (except by Heatwave and Shupe: Hunter).īleeding (strategy): Forcing your opponent to play more cards than necessary. Artifact: These cards do not give any points (have no Power value) but can have various effects.